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Llanerfyl,SY21 0EYLlanfair Caereinion
Overview |
Gors is situated in Llanfair Caereinion. Guests staying at this apartment have access to a fully equipped kitchen.
The apartment has a TV. Free private parking is available at the apartment.
Oswestry is 38 km from Gors, while Newtown is 27 km from the property. The nearest airport is Liverpool John Lennon Airport, 119 km from the accommodation.
Rooms: 1
When would you like to stay?
Facilities of Gors
Food & Drink
- BBQ facilities
Reception services
- Invoice provided
Miscellaneous
- Non-smoking throughout
Internet
No internet access available.
Parking
Free private parking is possible on site (reservation is not possible).
Policies of Gors
These are general hotel policies for Gors. As they may vary per room type; please also check the room conditions.
Check-in
From 17:00 hours
Check-out
Until 09:00 hours Deepak chopra torrent.
Cancellation / Prepayment
Cancellation and prepayment policies vary according to apartment type.
Children and extra beds
There is no capacity for extra beds in the room.
The maximum number of total guests in a room is 5.
There is no capacity for cots in the room.
Pets
Pets are allowed on request. Charges may be applicable.
Accepted credit cards
- Mastercard
- Visa
Dell inspiron n5050 wifi driver. The property reserves the right to pre-authorise credit cards prior to arrival.
Important information
The lead booker must be over age 18
See all reviews |
From D&D Wiki
“'Might is right'- the Gor equivalent of philosophy.”Also, see the Gors creature page.
- 1Gors
Gors & Kallmann Piano Serial Numbers Lookup
Most Gors tend to serve as warriors in their respective 'herd' (common term for a group of Gors), although there will always be a few druids- also known as Bray Shamans -around to guide the herd and provide magical support. The role of cleric is alien to them, and very few have the dedication to become monks or wizards. Paladins are completely unheard of.
Personality[edit]
Gors are generally very simple in their approach to life, and will readily attack anything they cannot simply ignore or scare away. This often leads them to be regarded with mistrust and fear by other races, and on many occasions war has broken out between a herd and it's neighbours simply because it saves them the hassle of negotiations over food or land. Gors live to fight, drink and run free in the wilderness; nothing else can motivate them while all of these things are still available.
Physical Description[edit]
Gors are vaguely humanoid in appearance, the main differences being their bovidaen head and lower body- starting from the waist down. They have strong upper bodies, resembling a pale skinned human's covered in bulging muscle and the occasional tribal piercing/tatoo. They have four fingers and one thumb on each hand, with a thick layer of skin over the knuckles and black nails. Their heads commonly resemble those of goats, with thick shaggy pelts that often form a mane down the back, and sporting all manner of trinkets and tokens from the wilderness woven into their facial hair. A Gor stands about a foot taller than a human of it's age and gender, with broader thighs and powerful arms capable of ripping a body in two.
Each Gor spouts a set of curved horns from his head, ranging from a single pair of big horns to several pairs of varying sizes, and the larger- and the more impressive -the horns are, the higher up in rank their owner will be. Sometimes Gors will use these in brutal contests of strength amongst one another, and in battle individual warriors have no hesitation in using similar tricks on the enemy.
To remove the horns from a Gor's head (which are connected directly to the skull and are made up of living bone surrounded by a layer of keratin) is to incur the wrath of an entire race, for all Gors honour this mark of racial pride above all else, and they will fight anyone or anything without fear in order to reclaim their racial heritage. Such an occasion has always resulted in the death of thousands, and only once the prize has been taken and the violater well and truly dead will the herds disperse back into the forests once more.
Gor eyes are a deep red in colour, with jet black pupils and little ability to see in the dark. They get past this by being gifted with a strong sense of smell, allowing them to track their prey even when they are blinded and unbalanced. Gors also have a primitive fascination with fire, and tend to set things alight purely for the thrill of watching it burn. They reach adulthood at age 8 and usually live up to 80 years. The Gor way of life claims many before their time is up, but the Gors accept this as the way it should be.
Relations[edit]
In general, Gors are more welcome among humanoids designated as uncivilized such as Goblins and Orcs, although wars are frequent for obvious reasons (ie. they both enjoy fighting).
Out of all the civilised races, perhaps the most accepting are humans, although this tends to be on the grounds that 'they pay for their booze at MY pub'
Alignment[edit]
Gors are always chaotic to some degree. While they occasionally do settle down in one area for the next decade or so, Gors are too wild at heart to consider structure or laws beneficial to them, and most tend towards Chaotic Neutral.
Gor habitats[edit]
Gors favour a nomadic lifestyle in the wilderness, often setting up camp at a new location each night, and discarding what cannot be carried easily while on the move. Adventuring comes naturally to them, and those that leave the herd do so knowing that it will have moved on the following day to a new area. A Gor will instinctively try to find it's herd once it's adventuring career is over, and it is for this purpose alone that Gors from the same herd produce a unique scent that can be traced from miles around.
Religion[edit]
Gors have no deity as such, but the majority acknowledge Kord as a mighty warrior who deserves their respect- and often see him as boasting a magnificent crown of horns to prove it, much to the distaste of other worshippers.
Language[edit]
Gors speak a crude version of Common, as well as communicating through a system of grunts and hand gestures. They rely on simple scrawlings and pictures to pass for writing, on the rare occasion that anything needs to be written down, and are usually illiterate.
Names[edit]
Gor names are simple, genderless and often sound sharp and guttural. A Gor recieves a single name at birth, and also carries the herd's name, which often serves as a title to be used in challenging a worthy foe to battle.
Birth Names: Gharu, Gorthor, Horgrath, Horus, Jaghail, Khan, Khazrak, Lok, Morghur, Vrakhul.
Herd Names: Bloodmane, Blackfen, Crimsonhoof, Darkeye, Redslayer, Skullbearer, Stormhide.
Gors Racial Traits[edit]
- +4 Constitution,+4 Strength (1 in 2 levels)
Gors & Kallmann Piano Serial Numbers List
.Gors are warriors very pithy and tough, but also mentally thick.they are able to jump up to 32 feet in height
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
8 years | +1d4 | +1d6 | +2d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
20 years | 34 years | 60 years | +2d20 years | |
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Gors & Kallmann Piano Serial Numbers Chart
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 6' 4' | +2d10 | 150lb. | x (2d4)lb. |
Female | 6' 1' | +2d10 | 120lb. | x (2d4)lb. |
Gors & Kallmann Piano Serial Numbers Online
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